The World Starts With Me

Computer Skills: Computer Components

Learning Objective

In this lesson, students learn about the computer, its main components and how these components are connected. The use of one of the components, the mouse, will be the focus of this lesson.

Knowledge

Explain the purpose of the computer skills pre-course

  • describe the background and basic information from the other students and the trainers
  • explain what the course contains and what they will be able to do in five lessons
  • explain what will be expected from them during the course
  • describe the four main components of a computer (monitor, computer, keyboard and mouse)
  • explain how to start working with a computer

Attitude

  • Argue that they appreciate participating in The World Starts With Me
  • argue that they perceive the course setting as a safe and confident environment
  • show they are convinced that the computer can be a new useful tool in their lives

Skills

  • demonstrate how to turn the computer on and off
  • demonstrate how to connect and disconnect the power cables
  • demonstrate how to connect the mouse and the keyboard to the computer
  • demonstrate three ways of using the mouse (pointing, clicking and dragging)
Lesson Outline

Introduction - 10min

Aim

  • Students are introduced to the course, the teacher, the equipment and the rules

How
Welcome everyone and tell the students what they can expect from the course, the value of the lessons and the aim of actual course (in brief). Explain some house rules and guidelines. Start creating an atmosphere in which the students feel comfortable to learn. There are a few basics that are important elements of this learning method:

  • try to create a safe and open atmosphere, in which students feel free and welcome to ask questions and give their opinion;
  • personal attention to students is very important; especially for the shy or unruly ones;
  • it is not only important to teach students skills, but it might even be more important to make them think about the content of their work: 'We don't teach just technical skills, but mainly how to use these skills to your own purpose' ;
  • teaching does not have much to do with learning things by heart. We try to teach young people to think more for and about themselves;
  • what we want to create is a situation in which students feel safe and free to learn, explore and express.


Warming Up

The Name Game (10 mins)

Aim

  • Students learn each other's names and break the ice

How
The group makes a circle. Each person in turn calls out his/her name. One person is chosen to start the game. This person must call out someone else's name in the circle and immediately start to walk towards this person. For example, Abebe calls out Meseret's name and starts to walk towards her. Before he reaches her, she has to select someone else (for example, Hawi), call out the name of Hawi and walk towards her, and so on. When Abebe reaches the place where Meseret was standing, he stops and joins the circle again. As the game continues, it should accelerate and should last as long as it takes for each student to remember the names of the other students.


Info

Do
Introduction to the computer (40 mins)

Aim

Students are introduced to the main components of the computer

How

Step 1
Show the four basic elements: the computer itself, the keyboard, the mouse and the monitor. The keyboard, mouse and monitor are all attached to the computer by the connectors at the back of the computer.

Tip
Have the students stand in a circle around the computer and yourself. Perhaps the inner circle of students can stand on the floor and the outer circle on chairs. You can pass the computer elements around, telling students what the names of the parts are and how they are connected.

Step 2

  • Students work in pairs on one computer, but every student has to do all parts of the exercise by him/herself:
  • Disconnect the power cable, mouse, keyboard and monitor
  • Reconnect power cable, mouse, keyboard and monitor
  • Start the computer
  • Turn the computer off


Do

Introduction to the mouse (50 mins)


Aim

  • Students are shown how the mouse works

How

Step 1
The mouse is connected to the computer. There are three ways of using a mouse: pointing, clicking (left button, right button and double-clicking) and dragging. Show the students how to use the mouse: clicking, pointing and dragging.

Step 2
The students can play with the mouse, using the Ministeck game (which can be found in tools, games & materials). Give them an assignment such as: make your favourite flower, your own name, a flag, etc in Ministeck. Students will be inspired by the examples!

Talk

Conclusion and homework (20 mins)

How
Ask the students about the things they have learned today. Did they think it was easy or difficult? Ask students whether this is what they expected a computer to be like and what things would they like to do with the computer in the future. To test students' knowledge after the lesson, put the following questions to a few students, while remembering to choose different students to test in each lesson:

  • What did you learn in this lesson?
  • Put all loose cables in the right openings and start up the computer
  • Name five students and the teacher or teachers

Homework

Instruct the students that they should write down the answers and keep handouts in their binders; draw the computer and keep it safely in your binder (include all the elements that were introduced today and name them as in a diagram. Hint that there are four elements: monitor, computer, keyboard and mouse. Show how the elements fit together); read the handout before the next lesson, and write down what they wish for this course

If you have time left on the computer:

  • Do the mouse exercise
  • Make an image with Ministeck
  • Play with Pacman
Tools, Games & Materials
  • Go to Computer Laboratory Ground Rules
  • Detached computer, keyboard, monitor and mouse to show connections
  •  Ministeck - learn to use the mouse while making a picture
  •  Mousercise - for practising your Mouse skills
  •  Pacman - Pacman is fun and is good for learning to work with the arrow keys
  •  Music mixer - this game is fun and helps you practice you typing skills
  • How to do the Warming Up - The Name Game
Examples

Personal Logo making

personal logo created on computer

3 colors of crayon on paper

Handout

Handout: Basics of a Computer
Read this handout where you will find some background information on:

  • what a computer is
  • The history of a computer
  • the different parts of the pc
  • how to use a mouse

Please Download the Complete Handout


Handout: Glossary of ICT Terminology
Read this handout where you will find all the correct explanations for difficult words that you might come across during the lessons on computer
Please download the complete handout 

GlossaryRWPF • Butterfly • DEC Partners • Credits